Revolutionary Virtual Camera Control™
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    GCS3
    Revolutionary Virtual Camera Control

    Gamecaster's patented GCS3 virtual camera control technology consists of an internal motion sensor, HD color viewfinder and two proprietary thumbstick controls, which mount to a tripod fluidhead and panbars, or a Steadicam® or shoulder mount for hand-held operation. The GCS3 takes 15 minutes to set-up and occupies a mere 4'x4' footprint in your studio or office.



    The GCS3 virtual camera control is a stylized replica of a real-world video camera. However, the GCS3 LCD viewfinder does not display the real world but a virtual world generated by a computer. Using the GCS3, camera operators are able to use the same skills and methods of controlling a real camera to smoothly pan, tilt, truck, crane, and zoom the lens of a virtual camera within virtual environments created with Autodesk® 3ds Max® or Maya® or video game engines.



    The GCS3 enhances the production process of motion picture previsualization, visual effects, long format and episodic 3D animation by enabling digital layout artists to overcome current limitations and workflow issues, and produce cinematic live action-style shots without keyframing, by filming in real-time with the precision and fluidity that a real camera operated by a human camera person offers. GCS3 users can produce better 3D animated content quicker and more affordably.

    The GCS3 also enhances the production process of video game cinematics, commercials and tournament broadcasts. Using the GCS3, sports camera operators can shoot the action at video game tournaments on the video game's playing field, from within the game itself. This remarkable advance enables directors to block multiple GCS3 operators within the game during live gameplay and call an in-game multicamera live switch of the video game battles consistent with standards used in real-life sports broadcasts.

    To request licensing information for the GCS3, email GCS3@gamecaster.com

    Gamecaster was a gold sponsor of the Hollywood and Games Summit June 26-27, 2007, where live demos of the GCS3 virtual camera control technology were given. Please click the "Licensing" link below to request a private live demo.

    Watch H&G Video Interview

    View Brochure

    Licensing

    The GCS3 device, system and method of use are protected by the United States Patent No. 7,403,220; Taiwanese Patent No. I-280786; and patents pending in other countries. The Battlefield 2142 product and characters are the copyrighted work of Electronic Arts, Inc.

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